I am a results-driven design program manager with a 10+ year track record of driving operations and building and scaling teams in cross-functional environments.
EXPERIENCE
Meta, Seattle WA — Manager, Design Program Management
JAN 2021 - JUNE 2023
Led design operations for a distributed org of 180+ product designers and user researchers supporting 150+ dierent products & services.
Enabled org growth from 20 to 200 over 3 years by scaling onboarding, knowledge management, and learning & development.
Built, managed, and coached a high-performing team of 10 operations specialists responsible for the org’s operational health.
Led two annual summits with 150+ attendees each to optimize collaboration with engineering partners, build design skills, and create a community for internally focused design teams.
Drove annual strategy planning on-sites for both Product Design and User Research leadership organizations in Infrastructure.
Managed a $2M annual budget for department leaders within Meta Infrastructure in partnership with Finance.
Built and implemented a sizing and capacity planning framework for product design, user research, and design operations teams to better track and communicate work to cross-functional partners.
Meta, Menlo Park CA — Design Program Manager
JUNE 2018 - JAN 2021
Built a pipeline and processes to facilitate the hiring of 30 contingent workers per year to supplement FTE hiring.
Built a communications design team to introduce visual storytelling and data visualization into a technical product organization
Created and implemented a required evaluation process for 20+ internal teams building products into news feed
Organized and facilitated design sprints during rapid product iteration phases for FB news feed future features.
Blizzard Ent., Irvine CA — Design Program Manager
JAN 2013 - JUNE 2018
Design program manager for the Battle.net UX team focused on driving eciency and scale for a rapidly growing 0-1 UX team.
Scaled user research tools, processes, and vendors which led to study capacity growth from 10 per year to 40+ per year.
Built a fully featured usability lab to accommodate on-site and remote user research across every gaming platform we supported.
Collected, managed, and reported on requests from development teams whose products lived on the shared platform we built.
Blizzard Ent., Irvine CA — Associate Producer
APR 2012 - JAN 2013
Balanced Blizzard quality with project deadlines by supporting teams of fast-moving developers and designers.
Served as Producer for internal content-management system to publish player-facing content to all Blizzard platforms.
Owned and maintained team backlog in JIRA.
Implemented scrum/agile practices for a team of developers and designers.
Created and managed deploy processes, and communication for major deploys to all regions.
Blizzard Ent., Irvine CA — Sr. Account & Technical Services Representative
NOV 2006 - APR 2012
Responsible for growing and leading a team of customer-support representatives to provide epic-level service to our players through sharing processes and coaching the soft skills needed to take an empathetic and thoughtful approach to resolving player issues.
Coached a team of 15+ customer support reps to be the top-performing team for the North American region.
Set up and onboarded an entire new customer-support office for the Southeast Asia region for the release of StarCraft II.
Screened, interviewed, and recommended candidates for hiring.
Trained new-hire reps with a combination of classroom-style lectures, shadowing, and reverse shadowing.
Served as point of escalation for Blizzard’s Irvine contact center.
Set up and onboarded an entire new customer-support office in Singapore for the Southeast Asia region release of StarCraft II.
Screened, interviewed, and recommended candidates for hiring.